Bringer of Death

Description: Some Priests of Zespar become so dedicated and favored by him that they actively bring souls to him. Undead fear these Bringers, as those who have tried to cheat death don't like to see it come for them in mortal form.
Hit Die: d8
Requirements:  must be a neutrally aligned cleric of Zespar able to cast level 5 divine spells.
Class Skills: same as cleric
Skill Points per Level: 2 + Int modifier

Class Features
Class Level BAB Fort Ref  Will Special
1 +0 +2 +0 +2 Soulspeaker, Wrath of Zespar 
2 +1 +2 +0 +2 harvest soul, Fear immunity
3 +2 +3 +1 +3 Detect Life
4 +3 +3 +1 +3 Hardened Soul, Soulspeaker II
5 +3 +4 +2 +4 Walking with the dead
6 +4 +4 +2 +4 Zespar’s Embrace
7 +5 +5 +2 +5 Soulspeaker III
8 +6 +5 +2 +5 Save soul
9 +6 +6 +3 +6 Touch of Death
10 +7 +6 +3 +6 Divine Soul

Spells: a Bringer of Death continues to gain divine spellcasting abilities just as if they had gained another cleric level.
Soulspeaker: A Bringer of Death has a +2 bonus to turn or rebuke undead and his reaper levels stack with the ability to turn and rebuke. This ability becomes more effective has the character gains levels in Bringer of Death. Character gains an additional +2 at levels 4 and 7.
Wrath of Zespar: vs undead Bringers add their class level to attack and damage rolls.
Harvest soul: A Bringer of Death may use the supernatural ability harvest soul at will. The target must be in negative hit points or have died within a number of rounds equal to the Bringers class level. The Bringer touches the target and if the target fails its saving throw (DC = 10 + Bringer class level + Bringer's Wis modifier) the Bringer gains temporary hp equal to the number of hit dice of the target, as well as +2 strength and +1 effective caster level. The effects last for 10 min/target number of hit dice.
Fear Immunity: a Bringer of Death is immune to fear affects.
Detect Life: The Bringer of Death is always able to sense souls within 10 feet. As such, they cannot be neither be caught flat-footed nor flanked by living creatures or undead. By concentrating, the Bringer of Death is able to sense souls within 60 feet. 
Hardened Soul:
Due to a Bringer of death's familiarity with death and his unnatural connection with it, a Bringer of death is less likely to be harmed by affects that would otherwise be horribly deadly. That being the case, a reaper gains a +5 bonus to savings throws against death attacks, disease, energy drain, and negative levels, and ability score loss. A Bringer of death continues to age normally and accrues all bonuses and penalties for aging.
Walking with the Dead: Due to a Bringer of death's familiarity with death and his unnatural connection with it, creatures from the realm of undead are hestitant to approach or attack the Bringer of death. In order to take action against a Bringer an undead creature must overcome a Will save (DC 10 + Bringer class level + Char mod).
Zespar's Embrace: Once per day Bringer is surrounded by an aura of divine energy. Any creature living or undead that hits a Bringer suffers 1d6 +1 per 2 caster levels divine damage. Spell resistance: no. Save: no. Duration: 1 round per caster level. This is a supernatural ability. 
Save Soul: The Bringer may attempt to recover the soul from an undead creature to deliver to Zespar. First the Bringer must make a touch attach. If it hits, the undead must make a will save vs DC = 10 + class level + wis modifier or be destroyed. This is a supernatural ability that can be used at will.
Touch of Death: Once per day the Bringer can make a ranged touch attack that works as a finger of death spell.
Divine Soul:
The Bringer of death has become so in tune with his duties and purposes that he has become an agent of it. His type changes to outsider (native) and he is in tune with the aspects of death in all its forms. He is, therefore, immune to ability score loss, death attacks, disease, energy drain and negative levels, and poison. However, he cannot deny or stop the natural process, and thus ages normally and still acrues ability modifiers.