Prestige Classes

All prestige classes on this world either belong to an organization or a specific area.

Arcane Archer

Description: The specialized warriors of the nation of Tela Masu, these elven fighters comprise the strength of its armies. Entire companies firing magical arrows down on the enemy is an awesome spectical seen repeatedly in the last two Orcish Invasions.
Requirements: must be an elf from Tela Masu
See DMG description for benefits/drawbacks.

Assassin

Description: The assasin is the most feared of men. Belonging to the secretive Terronok, they murder for hire. Becoming an Assassin is difficult, as only a member of the Terronok can recruit a promising person and teach them the secret methods of the guild. No one becomes an Assassin without agreeing to join the organisation and taking life-binding oaths.
Requirements: must be a member of the Terronok
See DMG description for benefits/drawbacks.

Dwarven Defender

Description: Dwarven Defenders are the unique fighters of the kingdoms of Omir and Bedak. Their unique abilities are fearsome, and they have turned more than one battle in the favor of the Allied Kingdoms.|
Requirements: must be a dwarf from Omir or Bedak
See DMG description for benefits/drawbacks.

Loremaster

Description:The special librarians, sages, and researchers of the School of Lore. The Loremasters are generally revered for their knowledge, and most worship (or at least respect) Ayeuse, god of knowledge.
Requirements: must be a member of the School of Lore
See DMG description for benefits/drawbacks.

Weapon Master

Description: The entry level weapon masters of the Battlemasters. These fearsome warriors pick a particular weapon and specialize with it. Weapon masters are usually given higher ranking military positions, and usually command much better pay as well.
Requirements: +3 BAB, Weapon focus in weapon to be mastered, str 13, dex 10, int 12, must belong to Battlemasters

High Master

Description: The second level of weapon master. Faster, stronger, and more specialized, they usually do not serve in regular military units, instead heading elite squads. They command top dollar for their services, but are usually the equal of an entire company of regular soldiers.
Requirements:Weapon master level 5, str 15, dex 13, int 14, con 12, must belong to Battlemasters

Grand Master

Description: The highest weapon master level. There are usually no more than a handful of full Grand Masters in the world, since the dedication and training are so strenous. They are, however, quite lethal.
Requirements: High Master level 5, str 18, dex 16, int 16, con 15, wis 14, must belong to Battlemasters

Blood Mage

Description: Using either their own life force (or that of others), the Blood Mages can create inspiring magic effects beyond what they would usually be able to command. Their constant drain on their own
Requirements: Arcane spellcaster with level 3 spells, member of the Life Magic Society

Arch-Paladin

Description: The selected few followers of Talad who exhibit the most pristine souls are granted extra ability and strength from their god.
Requirements: Priest of Talad level 8, or Paladin of Talad level 8; have defeated a great evil

Negotiator

Description: Trying to end conflicts peacefully, the Negotiator is a skilled orator and mediator.
Requirements: Priest of Elyskin level 5

Mystic Theurge

Description: When clerics of Ayeuse develop interest in the arcane arts, they usually become Mystic Theurges to be able to serve their god and learn the arcane at the same time.
Requirements: cleric of Ayeuse level 3, wizard level 3

Spellsword

Description:Combining magic with melee combat, a Spellsword is a dangerous opponent. Walking the Path of the Spellsword is difficult. Each of the 10 steps provides benefits, but exercises must be performed daily to achieve the perfection needed. The Guild of Spellswords in southern Kizyg has recently been rejuvenated under new Guildmaster Sionell, and its members are now adventuring.
Requirements: Arcane spellcaster with level 2 spells, BAB +5, instruction from the Guild of Spellswords

Combat Archer

Description: The residents of the Anarchist Forest have become experts at defending their homes. In the woods, the best weapon is usually the bow, but the thick foliage requires it to be used up close.
Requirements: BAB +5, Dex 15, Con 13, point blank shot, precise shot, weapon focus (bow), Weapon specialization (bow), dodge, mobility

Bringer of Death

Description: Some Priests of Zespar become so dedicated and favored by him that they actively bring souls to him. Undead fear these Bringers, as those who have tried to cheat death don't like to see it come for them in mortal form.
Requirements: must be a neutrally aligned cleric of Zespar able to cast level 5 divine spells.