Weapon Master

Description: The entry level weapon masters of the Battlemasters. These fearsome warriors pick a particular weapon and specialize with it. Weapon masters are usually given higher ranking military positions, and usually command much better pay as well.
Hit Die: d10
Requirements: +3 BAB, Weapon focus in weapon to be mastered, str 13, must belong to Battlemasters
Class Skills: Same as fighter, plus Intimidate.
Skill Points per Level: 2 + Int modifier
Class Features
Class Level BAB Fort Save Ref Save Will Save Special
1 +1 +1 +0 +0 +2 to damage with FW, recognize other master
2 +2 +2 +1 +0 +1 to attack with FW, -1 penalty with non-FW
3 +3 +2 +1 +1 +1 to damage with FW
4 +4 +3 +2 +1 +1 to attack with FW, parry
5 +5 +3 +2 +2 Block attack
favored weapon: The character has one particular weapon (eg longsword) that he favors over others. When using that weapon, the master gains the bonuses listed in the table above. (Note: favored weapon is abbreviated to FW above)
Parry: This is a +1 bonus to AC when using the FW. Anytime a character would lose his/her dex bonus to AC they also lose this bonus.
Block attack: The character may select one attack to attempt to block. This may be used anytime from the character's initiative until his next initiative, when a new block becomes available (if not used, it is lost). The player must designate which attack is being blocked before the attack roll, and may take a 5 foot step to do so (this does not count against his/her regular allowed movement). To successfully block, the character must make an opposed attack roll (with all modifiers). If the character wins, then the attack is blocked and no damage occurs. The block may only be made against weapons one size larger than the weapon being used to block, and may only be done with the character's favored weapon. Using this ability does not provoke an attack of opportunity.

High Master

Description: The second level of weapon master. Faster, stronger, and more specialized, they usually do not serve in regular military units, instead heading elite squads. They command top dollar for their services, but are usually the equal of an entire company of regular soldiers.
Hit Die: d10
Requirements:Weapon master level 5, str 15, must belong to Battlemasters
Class Skills: same as fighter plus Intimidate, Spot, Bluff, Tumble
Skill Points per Level: 3 + Int modifier
Class Features
Class Level BAB Fort Save Ref Save Will Save Special
1 +1 +1 +1 +1 +2 damage with FW
2 +2 +2 +1 +1 +1 attack with FW, -1 penalty with non-FW
3 +3 +3 +2 +2 improved critical damage
4 +4 +3 +2 +2 improved parry
5 +5 +4 +3 +3 additional attack
Additional Attack: The character can make one additional attack per round at her full attack bonus. This is in addition to any other attacks granted by level (ie BAB) or magic enhancements. This must be used as a part of a full round action.
favored weapon: The character has one particular weapon (eg longsword) that he favors over others. When using that weapon, the master gains the bonuses listed in the table above. (Note: favored weapon is abbreviated to FW above)
Improved critical damage: The character gets a x2 multiplier to their critical hits (x2 becomes x3, x3 becomes x4, etc.).
Improved parry: This is a +2 bonus to AC when using the FW. Anytime a character would lose his/her dex bonus to AC they also lose this bonus. This bonus stacks with parry.

Grand Master

Description: The highest weapon master level. There are usually no more than a handful of full Grand Masters in the world, since the dedication and training are so strenous. They are, however, quite lethal.
Hit Die: d12
Requirements: High Master level 5, str 18, must belong to Battlemasters
Class Skills: same as fighter plus Intimidate, Bluff, Spot, Tumble, and Listen
Skill Points per Level: 4 + Int modifier
Class Features
Class Level BAB Fort Save Ref Save Will Save Special
1 +1 +1 +1 +1 +2 damage with FW, -1 to attack with non-FW
2 +2 +1 +1 +1 +1 to attack with FW, -1 to attack with non-FW
3 +3 +2 +2 +2 critical strike
4 +4 +2 +2 +2 Improved parry
5 +5 +3 +3 +3 die higher damage with FW
favored weapon: The character has one particular weapon (eg longsword) that he favors over others. When using that weapon, the master gains the bonuses listed in the table above. (Note: favored weapon is abbreviated to FW above)
critical strike: On a natural 20, or if the attack roll beats the AC of the target by 10 or more, then a critical threat is made, and critical hit damage is an additional x2.
die higher damage: The favored weapon does a die higher damage (d3 becomes d4, d4-d6, d6-d8, d8-d10, d10-d12, d12-d12+2).
Improved parry: This is a +2 bonus to AC when using the FW. Anytime a character would lose his/her dex bonus to AC they also lose this bonus. This bonus stacks with parry.