Hero Points System
How to earn them
Hero Points will be awarded for good roleplaying and ideas. They will
be given both in and out of combat. Immediately after your character
does something deserving, you will be give a Hero Chip (aka a poker
chip) representing one Hero Point.
Examples of things that would get points:
convincing an unco-operative NPC to give you information
stuffing a sack over the head of a spellcaster to prevent casting
setting up an effective ambush
getting another PC to see reason
throwing yourself in front of a spell ray meant for someone else
etc.
Purchasing Using Hero Points
Points can be turned in for feats or ability increases only when a
character goes up level.
feats costs 5 points for the first, 10 for the second, 15 for the
third, etc. (exceptions: Toughness costs 3 points, Skill Focus costs 4
points)
one ability increase costs 15 points for the first, 20 for the
second, etc.
one Hero Point can be turned in for 100 XP for use in creating a
magic item during the creation process
Using Hero Points for Heroic Actions
Once per encounter, you can turn in a hero point to add 1/2 the die
value you're rolling to your roll (+10 on d20, +3 on d6, etc.)
Costs are subject to change later on if it turns out I set the price
too cheap or too expensive. The idea is that over the course of 4-5
sessions a character would go up one level and earn at most the points
to buy one feat.